Monthly Archives: May 2015

Session 23: Assault on Jorgenfist, Part 2

Eliatris managed to flee all the way back to Conna’s cave, and thus was not present when the rest of the party retreated into the crack in the wall. She rested for eight hours, which also allowed Voon enough time to recover his spells.

Meanwhile, the crack led to a network of passages, where the rest of us took shelter. Shortly after arriving, we heard the sound of snarling, and metal boots running away. Gulnyr followed the sounds down a passage, where he saw a tiny old man wielding a scythe, who attacked him. Another such man approached us from a different direction and attacked Devin. Ash ensnared him with a tanglefoot bag, and set him on fire. Meanwhile, Gulnyr killed the first attacker. After the fight, we heard a spell being cast by a dragon who was waiting just outside the crack.

After their rest, Eliatris and Voon set out to find us. They came to the kobold’s room, and saw the dragon asleep next to the crack. Voon suggested that the best way to find us was to scry us and then teleport to our location, and the two of them went off to a safe location to do the casting.

Meanwhile, the rest of us were exploring the network of passages, looking for another way out. We came to a cavern filled with spider webs. We were attacked by shambling husks of dead giant spiders, which spilled smaller spiders from their bodies as they moved. During this fight, Eliatris and Voon teleported in, and helped us kill the spiders. By the end of it, however, Devin had become poisoned, and was unconscious. After Gulnyr revived him with a potion, Devin cast Heal on himself, relieving all damage and ability loss.

Exploring on, we came to an exit that opened in the side of a ravine. There was a river at the bottom, 250 feet below us, and another cave entrance 50 feet above the river. Eliatris tied the Rope of Climbing to herself, and used her Boots of Levitation to investigate the lower cave. Inside were three blue wyverns, who spotted her. She levitated down to the river, pursued by the wyverns. She tied the rope to a rock, and submerged into the river, waiting there until the wyverns returned to their cave. Voon cast Fly on himself, and Spider Climb on Gulnyr, and the party joined Eliatris by the river. We then rested for eight hours.

After our rest, we climbed back up to the cave that we had come from. Using a Find the Path spell, we found our way back to the shrine area. We went to the room with the altar, where the lamias were. As we approached, Devin cast Wall of Stone to block the lamias’ retreat, and to prevent them from retrieving the dragons. We then attacked and killed them. Each one had a Headband of Wisdom; Devin took one, and Eliatris took the other.

We continued our exploration. We came to a corridor whose walls had furs hanging on them like tapestries. As Ash scouted down this corridor, two ranseurs lunged out at her from the walls. Believing that she had triggered a trap, she went further ahead, and then threw a piece of soap onto the floor where she had been when attacked. The ranseurs came out again, but they did so where she was, rather than where the soap was. She returned to the party, and we threw a lamia corpse down the corridor, but nothing happened. We lit the furs on fire, and then used Obscuring Mist to travel down the corridor unseen. At the end of the corridor were openings that led behind the walls. Behind each wall was a troll wielding a ranseur; it was they who had spotted Ash and struck out at her. We killed them.

We then returned to the altar room, where we encountered the giant cook, another stone giant, and three bears. We fought and killed them. Afterwards, we broke through the stone wall that Devin had made, and killed the dragons with ranged attacks while they were chained down. We then returned to Conna’s cave to rest.

Session 22: Assault on Jorgenfist, Part 1

We headed to the Great Cave to the southwest that Conna had informed us about. This was a sort of dining room, and there were four stone giants eating there. Their meal consisted of live rats and other vermin. Three of the giants were eating together, and the fourth one was at another table by himself. The lone giant was in our way, as our intended passage out of the cave was just beyond where he was sitting; the other giants were far enough away not to be a problem, if we could avoid them seeing us. There was another passage to our left, but it led to the pit, near the area where the dire bears lived. We decided we needed to get past the lone giant to the exit passage behind him.

Ash created a cloud of fog to prevent the three giants from seeing what we were up to, and they didn’t particularly seem to care. The lone giant was alarmed by the fog, but Eliatris cast a Silence spell on him before he could alert the others. We attacked and killed him, and then dragged his body out into the passage that led to the dire bears. We the proceeded out of the dining cave via the exit passage.

As we traveled along this passage, we found a secret door. Behind it was a room with no other exits. Galenmir was there, and as soon as he saw us he drank a potion that appeared to make him stronger, and more fierce. In return, Devin cast Mass Bull’s Strength on our party. We then fought Galenmir, but it did not go as smoothly as we would have liked. Due to some fumbles, Eliatris knocked herself out, and Ash greatly wounded Devin. Eventually however, Gulnyr finished off Galenmir, aided by some bleeding wounds caused by Ash.

We then continued along the passage we had entered this room from, and came to another room where we encountered the kobold that Conna had warned us about. However, Gulnyr quickly rushed her and smacked her with some impressive hits, and she was soon dead without giving us much trouble.

We took the other passage leading from the kobold’s room, and came to a three-way fork, with passages running south, southeast, and east. We first explored the southern fork, which led to a tannery, currently manned by three rune ogres. We fought and killed them, but just as the fight finished, two giants came along. They didn’t see us due to a fog cloud that Ash had placed within the room’s entrance, but they came into the room to investigate. We attacked and killed one of them within the fog cloud, but the other ran down the eastern fork for reinforcements. There were four more giants in the room at the end of that passage. However, by fighting them one at a time by keeping them confined to the narrow passage, we were able to defeat all five of them without too much trouble.

We then explored the southeast fork, which led to the armory. Seven of the kidnapped Sandpoint villagers were here, so we freed them and brought them back to Conna’s cave. They told us that the remaining villagers had been brought to Lokansir, so we headed off to find Lokansir and rescue them. We found the large doors that Conna had told us about, with a giant sihedron rune carved into it.

Behind these doors was a 50′ x 100′ room, with tree trunks embedded in the floor, and manacles attached to the trunks. There were four Sandpoint captives here, bound in those manacles: Mayor Deverin, Aneka Avertin, Nisk Tander, and Vorvashali Voon. We split up to free the captives, and as we were doing so, Lokansir rose up from the dirt. He was a large hill giant, covered in glowing runes. We fought him, but after becoming significantly wounded, he retreated by sinking back into the ground.

We rushed the villagers back to Conna’s cave. We then headed back out to continue exploring, and Lokansir attacked us while we were in the kobold’s room. We fought him again, and once more he retreated when wounded. We then went down the eastern branch of the three-way fork, to the room where four of the five stone giants we fought in this passage had come from. This was a rest area for the giants, and had another passage leading from the other side of it, which then forked to the northeast and the southeast.

We picked a branch, which took us to a cavern filled with the smell of incense and the sound of music. There were pictures of hyenas decorating the walls, and a stone slab stained with blood. Upon the slab lay the body of Jesk Berinni, who had been sacrificed. The two lamias that Conna had told us about were present, and we fought them. During the fight, Lokansir showed up again, and this time we managed to kill him. Unfortunately, the Lamias proved to be tricky, and one of them ran off to fetch the two red dragons to assist them. When they showed up, we retreated quickly, as we were in fairly bad shape, and Devin was unconscious at this point; he had to be carried by Gulnyr.

We ran back the way we had come until we reached the kobold’s room, where there was a crack in the wall large enough for us to squeeze into, but too narrow for our pursuers to follow us into.

Interlude 21.5: Conna’s Wisdom

Here is some supplementary information that Conna the Wise is able to give you about the challenges you might face:

“To the southwest is the Great Cave. It is likely to find four to six of my kin eating there at any given time. Should you encounter them, they will give no quarter, so I understand if you must use lethal force. They are among Mokmurian’s most trusted soldiers, and thus the most misguided of my people.

“Beyond the Great Cave dwells Galenmir, Mokmurian’s general and second-in-command. I would see him dead. You will also find a tannery and armory, with more stone-kin or ogre slaves. Ah, I almost forgot… there is a dangerous kobold warrior who guards the cracks in the wall and keeps the vermin out. In a passage full of mica beyond there will be more guards, charged with watching the pit. I have not been allowed farther in this direction, but the Ancient Ruins, where Mokmurian dwells, should be beyond.

“If you head east from here instead of southwest, you will pass a set of doors carved with an immense sihedron rune. Within dwells Lokansir, charged with the indoctrination and branding of new slaves. Those taken from your village may be here, but do not enter this region lightly. Ancient magics run strong in Lokansir’s blood, and while outwardly he resembles a hill giant, he is strange and dangerous. I have seen the very earth tremble and erupt at his behest.

“Just southeast of Lokansir’s room, the two red dragon captives guard the way forward. Named Econtredor and Sulaminga, they are young, but very dangerous. They serve Mokmurian due to the foul persuasive magics of his lamia priestesses. I have not been allowed past these wyrms, but there must be at least two lamia with Mokmurian in the realm below. I have also seen two heavily armored trolls armed with ranseurs occasionally venture out to make petty demands of my people.

“All I know of the places below is that they are suffused with the ancient magics that once held my people as slaves, and may do so again should Mokmurian have his way. He must be stopped, so we may return to the true path of stone.”